Checkers – jump, crown your kings and clear the board
Red
12
White
12
W/L/D
0/0/0
Your move (Red).
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Quick answer
Checkers is a free two-player diagonal capture board game (draughts) that plays instantly in your browser on phones, tablets and computers, with no download, sign-up or ads. Capture all of the opponent's pieces or leave them without a legal move.
Checkers at a glance
What it is
Two-player diagonal capture board game (draughts)
Goal
Capture all of the opponent's pieces or leave them without a legal move
Modes
American rules on 8×8: compulsory jumps, multi-jump chains, kings that move both ways; Easy, Medium and Hard computer or 2 players
Controls
Tap a piece, then each landing square; arrow keys and Enter; undo
Players
1 against the computer, or 2 on one device
Price
Free, no ads, no sign-up, no download
Works on
Phones, tablets and computers, in any modern browser
Against the computer (Beginner, Club, Tactician: minimax search with alpha-beta pruning and piece-square tables) or 2 players on one device; play White or Black
Tap or click a piece, then a highlighted square; arrow keys and Enter; undo
Against the computer (Easy, Medium, Hard with a minimax search) or 2 players on one device
Tap or click a column, or press 1-7; arrow keys and Enter; undo
The classic jumping game
Checkers, also called draughts, is played on the dark squares of an 8 × 8 board. Each side starts with twelve pieces. Red moves first. Pieces move diagonally forward and capture by jumping. Reach the far side to crown a king, and win by capturing every enemy piece or blocking them so they cannot move.
Strategy that wins games
Hold the back row. Keep the pieces on your back row at home as long as you can; they stop your opponent from crowning.
Take the centre. Pieces in the middle of the board have more moves and support each other.
Move in pairs. A piece with a friend behind it cannot be jumped from the front.
Use forced jumps. Because captures are compulsory, you can offer one piece to drag an enemy piece into a double jump of your own.
Trade when ahead. With more pieces, swap one for one to simplify into an easy win.
Three levels and a two-player mode
Easy is relaxed and good for learning the rules. Medium sees simple traps. Hard plays exchanges to the end and sets traps of its own. Or choose 2 players and play a friend on the same screen.
How to play Checkers
1
Move diagonally
Tap one of your pieces, then a highlighted square. Plain pieces (men) move one square diagonally forward onto a dark square.
2
Jump to capture
Jump over an enemy piece next to you into the empty square behind it to capture it. If a jump is possible you must take it.
3
Keep jumping
If the same piece can jump again after landing, it must continue. Tap each landing square in turn to follow the chain.
4
Crown a king
A man that reaches the far row becomes a king and can move and jump backwards too. Win by taking every enemy piece or leaving it no move.
Classic 3×3 noughts and crosses with an unbeatable computer, plus Five in a Row on 15×15.
Frequently asked questions
Is jumping compulsory?
+
Yes, as in the standard American and English rules. When any capture is possible you must make one, and a jumping piece must keep jumping while it can. You may choose which capture to make.
Can kings fly across the board?
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No. In these rules a king moves and jumps one square at a time, like a man, but in any diagonal direction. Flying kings belong to international draughts.
What happens when a man is crowned in the middle of a jump?
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The move ends there. A newly crowned king has to wait for your next turn before it can jump again.
How strong is the computer?
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Easy looks two moves ahead and makes mistakes. Medium looks four moves ahead. Hard searches seven moves deep, follows every exchange to the end and rarely leaves a piece hanging.
When is a game drawn?
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When forty moves pass on each side without a capture or a crowning, the game is a draw.
Prefer a solo puzzle?
Sudoku is pure logic with one solution per grid, in four difficulty levels.